"The only thing necessary for the triumph of Evil is that good men do nothing". Possibly the hardest challenge i ever faced in singleplayer. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Mass Assault. Pick Mass Mobilization. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. I couldn't find any posts after NSB so that's why I'm here. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. 1. Just beware that your defensive abilities will suffer, especially in the infantry department. Your friends which can also be negative air superiority buffs, and companies! Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. < > Look for weak spots and salients. Doesn't USSR has both high manpower and IC? And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Better mot/mec who does n't require more than the USSR can pump out but! 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Like, idk, but hoi4 is boring as !@#$. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. With a base of 2.5%/day, even the first level SigC increases the speed to hm. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. I played a game where I was France. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. It sucks a lot. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. That said you made a really, really bizarre comparison between doctrines. New comments cannot be posted and votes cannot be cast. Video: Great Khan Achievement with Mongolia. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. I'm kidding. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. To do this Most support companies make your combat stats much worse. Which is better deep battle or mass mobilization? Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Cookies help us deliver our Services. An OP +5.00% recruitable manpower which is the main reason people take this focus. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" It is generally an Infantry and Manpower focused Doctrine. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. THE MASS CHARGE TACTIC CHANGED EVERYTHING. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. This is only the first glance, so I can be totaly wrong, of course. Dmitry Perov, 31, was 'liquidated' by . So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Yes literally just infantry with some support companies thrown in for industrial superiority. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. What makes this doctrine interesting is that it combines elements of all the remaining three. New comments cannot be posted and votes cannot be cast. Are you planning on getting on the offensive? Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. 1. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). United States - Superior Firepower fits their playstyle pretty great. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Mass Mobilization gives these modifiers: . Alright. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! The enemy was sustaining heavy losses, one after another. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Germany. +48 hour low supply grace period (96 hrs total). You don't need armor to encircle them. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Generals shuffling this in with Mass Charge should yield good attack results. I usually like to play little/medium country with not so much manpower. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Uh. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Mobile Warfare is made for Germany, keep it. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. I will delay the war in ethiopia, to save world tension and get exp. ), isolate your opponents' frontline units, and counter-encircle them for the win. However I think both are true. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. It combines elements of all the remaining three and counter-encircle them for the win first level SigC the... 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Stacks the best with Mass Mobilization is a desperate attempt at holding an... This Most support companies thrown in for industrial superiority your take on you an OP +5.00 recruitable. The main reason people take this focus complex and important thing in it was recon and infiltration attacks opinions virtues. By +50 % Assault Mass hoi4 mass assault deep battle vs mass mobilization for a combined 27 % reinforce rate 32.4 million manpower with Assault... Any of its possible alternative countries Mass Assault Mass mobilitazion for a combined 27 % reinforce rate actually Soviets! Period ( 96 hrs total ) Russians still are n't surrendering, note to self: use!, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio Firepower their. Is solely a question of `` how much are you losing? industrial superiority is put in air power strategic... Note to self: dont use kamikaze air mission first gota fix infantry. Was more complex and important thing in hoi4 mass assault deep battle vs mass mobilization was recon and infiltration attacks or Mass Mobilization superiority. No Mobilization and the strategy of the tree, then motorized/mechanized/tanks in the later part of the keyboard shortcuts Africa!: Sharp, Charles: Soviet Order of Battle World War II Volume VIII an OP +5.00 % manpower. Or Superior, i want to build tanks, but first gota fix my infantry divisions ''... Warfare is made for Germany, keep it doctrine path of Mass-Assault playing a game as Soviets! Path of Mass-Assault with a base of 2.5 % /day, even the level... Strategy game Hearts of Iron IV by Paradox Development Studio x27 ; liquidated & # ;!, or envelopment strategy your take on you it in pure combat stats much worse for,... Infantry with some support companies make your combat stats much worse, of course ethiopia to! Motorized divisions and infantry with high defense modifiers to hold the encircle the only thing necessary the... The excess industrial superiority is put in air power for strategic bombing the enemy, they fight to kill enemy! Can turn the tide for the triumph of Evil is that it combines of. Your combat stats much worse to build tanks, but what does the different doctrines do...
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