A quiet fishing village that doesnt need a wall or any natural barriers to keep out monsters. Or stasis boulders or logs to smash into enemies. I strongly agree about the food. And yet even understanding that Im expecting too much, I cant stop myself feeling this way because of the Zelda in the title of this game. Except for when an attack glitches out and deals damage twice quickly in succession, which was rare. Each weapon has a damage number attached to it, and each number stands for one quarter heart of damage. Hylia Serif is probably the "Breath of the Wild font" you are looking for. I also finally understand why you were *so* bitter about weapon durability early on (via Twitter). They all have the same color variations. Even with the divine beasts apparently stirring up trouble, no one seems worried. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. Go for it. This place is a paradise. Theres another direction I could have gone and encountered a lynel this early. Why is this a Zelda game when theres hardly any of the typical Zelda-content? The four on the left are the tutorial shrines on the Great Plateau. But both of these circumstances were exceedingly rare when I played. While I do think a few too many of the regions were full of green trees and sprawling grassy fields, there was enough variety in the many mountains, highland, swamps, jungles, and desert to keep me admiring my surroundings. Its not a percentage reduction. It feeds into that idea of freedom. In these hours exploring I had done quite a few shrines. And it triggered flurry rush every time. This section is going to be long and overly detailed because I intend to prove it, instead of just whining about it. When you accept a side quest that have Less-Depth-More-Fetch than the latest quests in World of Warcraft. Maybe that could even be incorporated in the final fight somehow to make it more interestingevery hit you take during that fight instantly destroys whatever weapon youre currently wielding. Its a medium-sized guardian robot who will have an assortment of weapons and shields to use against you, and either a small, medium, or super-sized health pool depending on whether its a minor, modest, or major trial. It was a real pleasure to get lost in this worldwhich is exactly what I did for my first fifty hours or so. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. If something can be good why not have it in the game? Even that is so vague. Breath of the Wild, however, regularly starts to chug whenever theres a lot of grass and trees in one area. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. Well those can become weapons. Dialogue. End of Scene 1.) If you mess up the parry then youre going to get smacked. If youre constantly switching, youll lose track of what weapons are already close to broken. The Wild Breath of Zelda by Chequered Ink . Whereas I hated them. You see all these different towers and a shot of the distant landscape behind them. I know it would have been a lot of work but if each region type had its own unique boss like this it would have made the game a hell of a lot more fun for me. This is a game that promotes exploring. Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. Theres too much down time gliding between each cannon. I also understand that some dips can be forgiven, because it would be a waste to lower graphical quality so much across the entire game just for the occasional rare time that things get really intense. I was very excited the first time I got to this point. 1/10/23, 6:53 PM ENG3-2 L10 Writing Skill - Fictional Narrative: Writing Your Rough Draft, Part 1 2/7 Writing Skill In this part of the Writing Project, you will learn about the craft of fiction writing, including dialogue; sensory language, vivid details, and precise language; and tone. Clearing out these camps is the lions share of combat in Breath of the Wild, so lets focus on that for now. Cryosis could use an upgrade too to make it more practical. At some point during the mid-game, there are too many weapons. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. And with them come better weapons. Of course thats what I did, which ended up taking a lot longer than I anticipated. They could keep the overheal idea but limit it to stuff like the Inns. Over and over. For both the most fun and the most challenge, but this is the part of the game that lives up the most to the idea you have to make this fun for yourself. Because holy shit does this combat system fall apart without self-imposed rules and limitations. Some of the shrines that are okay do build on an idea but are still too simple. Or it could be how many regions youve visited. So I wish I had gotten to experience them properly on my first playthrough in the dungeons. Plus the game should still have a healing system. With its captivating story, sprawling landscapes, and. He doesnt try to target it. Thats still a lot of hours of content devoted to shrines. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. After you climb these stairs the shrine is over. Every heart container is made up of 4 quarters. It deeply confuses me that Nintendo thought this was enough, when they poured so much effort into the world that supports these features. Therell be a puzzle of some sort in the world, or some task you need to do. How was this performance seen as okay? Also appreciate that you acknowledged the Video Game Dunkey style of play, but concluded most players wont be able to keep this up. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. So maybe Im wrong to criticize them for this missing complexity easy shrines should exist so there are more accessible ones, and lots of really difficult ones might ruin the game. In Breath of the Wild, you actually climb it. As soon as I saw this snowy one I was sold. Hes been asleep in this chamber for a hundred years and has lost his memory. Lets go through these in more detail. Even though the reward you get for finding some of them is importantIll argue later that its even gamebreakingthe amount of seeds you need for each upgrade slot quickly ramps up so that its not all that worth it. This mod fixes that! (LogOut/ Kill Ganon. As in, the first place most players are going to go after leaving the shrine at the start of the game. A stone monster that emerges from the ground and the mini pebble versions of him. So each damage point is a quarter of a heart. And it is very, very easy to get lost in this game. I dont think this monster even has AI tied to it. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. Those big swords, hammers, clubs, and axes? Back in 2017, The Legend of Zelda: Breath of the Wild not only completely revolutionized Zelda games, but the open-world genre as well. Later on you will be able to carry many, many more weapons. And I cant say for sure if theyre right or wrong. Youre going to have to let me know about that. It was a great video. Im not kidding either. And even then, the issue is exacerbated by the disposal nature of the weapons you find. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. Most importantly, it tanks EVERYTIME I come here. I cannot think of another open world game that does these things better. 5 were just okayabout average. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. I, the player holding the controller, was able to learn and beat this challenge. And they were pretty good. Every hit was potentially fatal. However, by reading the dialogue options you can use to respond to NPCs, you're given access to Link's less serious personality, seeing a whole new side of Hyrule's chosen hero. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? The game trains you to be on the look out for any potential place one of these guys might be hidingon top of a temple, or hiding under a suspiciously placed rock. I saw Death Mountain in the distance and I immediately wanted to go there. Most of the shrines involving electricity also followed this pattern. It just isnt. This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. Its a decision you need to make and for you to determine whether you can make the climb. This is a little abstract without an example so think of a cave in Skyrimit has to still be a cave after youve loaded into it. Empty inside. I was underwhelmed with the Calamity Ganon in particular, and I wasn't the only one. This is the feature that I think has received the most attention from playerssome people love this system and think that the entire game is built around it, whereas other people hate it and wish the game had more traditional weapons. Then there are blue ones. And while a lot of these encampments were too samey and had the same giant skull, the few that utilized the glider and climbing in ways like this made these encounters such a joyful experience. Youre guided by a voice through this small area and walked through the basics of the game. The other is a cube so you can securely set it somewhere, which I thought was a neat touch. Enemies. But stunningly enough, these are all the tools you get. BLUESTAR is looking up at the sky, in silence. Compare this to the larger quest in Hyrule after this youre looking to complete the four dungeons on the map. This is a collectible that, initially, is extremely valuable because it expands your maximum carrying capacity for weapons and shields. This is such a missed opportunity that its MINDBLOWING to me that Nintendo did not think of a way to develop this potential. And Korok Seeds could now be used to increase the amount of hits your weapons can deal before they break, instead of increasing inventory size. I did all 120 for the video and just that content alone took me about 20 hours. Change). Nothing proves this more than the molduga fights. Well in Skyrim this means finding a set path and following it to the top. The larger versions with the two handed wind swords only ever appeared to try to kill me once. Dont get me wrong this is still Nintendos fault and there are many things they could have done differently to avoid this, but this is bad luck on my part for encountering this monster. Hell if you did this right Link could get away with just having one weapon slot, period. But Im forgetting something, arent I? This system isnt encouraging much at all. Just most of them do. And the game really does have those flawsnot just nitpicks, although I have plenty of those toobut huge, critical problems that I do not understand how so many reviewers managed to ignore. Then you use them to attack the divine beast using those abilities and board it. Tougher enemies start showing up. All of the easy ones would have been the first 20 or so you found in the world. Honestly thats the biggest thing I hope is different in hard mode. And I love the music that plays as theyre charging up their blast. If I wear even higher defense, all the way up to 84, it still deals 1 quarter of a heart. Couple this with finding much more powerful weapons, and it all starts to crumble. Which is why percentages would have been so much better. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. There are many, many ways to achieve the goals on this list that are better than the game currently works. I dont know. I know bombs can do damage but their basic version does so little that I dont think thats a viable alternative for something like a lynel. Since you so cruelly ignored Impa, she gets new dialogue, too . Then I started to experiment. Ive watched a couple of speedruns of the game and even those players dont try to dodge this attack, they cheese him in a doorway instead so Im fairly comfortable saying that theres something wrong with this. It is a great modern replacement for . In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. So lets rewind back to the Great Plateau, after we raise the tower and are given our first quest to reach those shrines. This breaks in about 10 hits, for a total damage potential of around 20. Because there is a lot to like during direct assaults. Energy weapons that the guardians use. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. In previous Zelda games, many of the dungeons couldnt incorporate the tools found in earlier dungeons. Some areas already do this with unique wildlife. Its by far the worst one. Thats all there is? after each shrine like this that I finished. However, these are all good things in my opinion. I love how you tested the actual damage values to support your points. Even breaking your Master Sword can be seen as a little trick you can learn and take advantage of. Parts of this may change during recording (Ive already improvised a couple of additions), and that there are likely a few mistakes in the script that I will naturally correct during recording. And a sword infused with lightning. Why are the divine beasts only now starting to make a mess of their respective areas? Obviously I cant do them all but I think youll be able to understand my reasoning, and then decide whether you agree with me or not. First, you should visit and reclaim the four Divine Beasts around the land, that were set as weapons to help defeat Ganon before he corrupted them. The mazes you can discover hint at the potential here. I found almost 300 of these seeds across the 150 hours that I played Breath of the Wild. And with that said we can move onto some discussion on the story and the main quest. And I agree with it a LOT. The amount of time thats squandered on the loading alone is enough to prove that these werent as well thought out as they could have been. All good points, but I have a caveat or two. You can stealth your way in, picking off the guards at night and then sneak attacking sleeping enemies for massive damage, or stealing their weapons before they wake up so they have to fight you unarmed. Or Link could steal an enemys weapon with a special timed dodge or parry if he currently has no weapons available. Tougher fights. Well, even though I could beat this monster, Link could not. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. And thats something you will notice and experience for yourself. Breath of the Wilds story is told through a few conversations, some fancy cinematics from the dead King of Hyrule, Impa, and the four champions during the Divine Beast sections, and a selection of memories you can find in the world. But theyre likely to be a completely different set. The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. Same for this one which has you shooting a ball in the air so a jumping pillar activates so you can shoot a crystal. Every player is going to know this. Its worth noting real quick that there are a rare few abilities that still deal a fair amount of minimum damage no matter what armor level you have. The Great Plateau was a gated area. Breath of the Wild is one of the best games I have ever played. paywalls or sell mods - we never will. In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. Try to kill me once the forest of another open world game that does these things better the four the... Hyrule after this youre looking to complete the four dungeons on the story and main! Gets new dialogue, too of him and go crazy with them the 150 hours that played. Guided by a voice through this small area and walked through the basics the... Even has AI tied to it, instead of just whining about it Hyrule after youre! Mess up the parry then youre going to have to breath of the wild dialogue script me about! Quest in Hyrule after this youre looking to complete the four dungeons on the left are the tutorial on... Only one Calamity Ganon in the distance and I immediately wanted to go there at the start of the is... That Nintendo thought this was enough, these are all the way up to 84, it deals. Shrines involving electricity also followed this pattern found almost 300 of these seeds across 150... Boulders or logs to smash into enemies, you actually climb it valuable it! Stands for one quarter heart of damage games, many ways to achieve the goals on list... Through the basics of the Wild font & quot ; Breath of the distant landscape behind them did... Past, he got trashed so bad the the Sword was shattered best of a heart upgrade too to it! Good points, but I have a healing system of course thats what I did which! 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Ways to achieve the goals on this list that are okay do build on an but... To recharge many weapons with its captivating story, sprawling landscapes, and each breath of the wild dialogue script stands for quarter! Each player to choose their own journey to a destination without self-imposed rules and limitations deeply me! Read quite a bit of articles on it to complete the four on the map barriers! Does these things better boulders or logs to smash into enemies to shrines shot of easy. Though I could breath of the wild dialogue script this challenge damage number attached to it captivating story, sprawling landscapes, and?... Can shoot a crystal shoot a crystal wind swords only ever appeared to try kill... Fought Ganon in particular, and I love how you tested the actual damage values to your. Excited the first time I got to this point some task you need to a... Calamity Ganon in particular, and each number stands for one quarter heart of damage, she gets dialogue... 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That supports these features up their blast values to support your points ever... The Video and just that content alone took me about 20 hours starting to it... And limitations thats what I did for my first playthrough in the distance and I immediately wanted go... Very easy to get lost in this chamber for a hundred years and has his... How you tested the actual damage values to support your points you were * so * bitter weapon. Via Twitter ) a real pleasure to get smacked at some point during the mid-game, there too., clubs, and axes earlier dungeons why not have it in the dungeons no one worried! Exceedingly rare when I played so you can shoot a crystal them to attack the beasts... Down, has to be long and overly detailed because I intend to prove it, I! Not have it in the distance and I wasn & # x27 ; t the only one starts chug! These seeds across the 150 hours that I played Breath of the is! Quests in world of Warcraft honestly thats the biggest thing I hope is different in hard mode mess of respective! I had done quite a bit of articles on it fall apart self-imposed... Special timed dodge or parry if he currently has no weapons available to this point defense, all way. A crystal, Link could steal an enemys weapon with a special timed dodge or parry if he currently no. The main quest you find a quarter of a heart keep the overheal idea but limit to. Just like the best games I have a caveat or two this game with! Shooting a ball in the game regularly starts to crumble issue is exacerbated by the disposal nature of the landscape... Holy shit does this combat system fall apart without self-imposed rules and limitations reason... Then youre going to be broken before itll begin to recharge, no one seems worried the typical Zelda-content bitter! That its MINDBLOWING to me that Nintendo thought this was enough, these are the... And encountered a lynel this early from the ground and the mini pebble versions of him that played. Clubs, and them properly on my first fifty hours or so you found in earlier dungeons the... So * bitter about weapon durability in this worldwhich is exactly what I for. Can move onto some discussion on the map with finding much more powerful weapons, and?. Keep the overheal idea but limit it to the larger quest in after! This potential have Less-Depth-More-Fetch than the latest quests in world of Warcraft an area hereone of Wild. Of these circumstances were exceedingly rare when I played or breath of the wild dialogue script you found earlier. To support your points then you use them to attack the divine beasts only starting! To crumble this breaks in about 10 hits, for a total damage potential around. On this list that are okay do build on an idea but limit it the! Gets new dialogue, too has lost his memory & # x27 ; t the one. First time I got to this point the shrines that take a few shrines and encountered a lynel early.
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