I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. All trademarks are property of their respective owners in the US and other countries. A very tiny difference, but a difference. It was so useful for USSR in 1941, precisely because Germans were capable of countering regular artillery way easier, while it was really hard to counter mobile launchers like MB-13 Katusha and other variants.-Rocket artillery allows for much larger . Redirect page. I can be swayed. https://paradoxinteractive.pxf.io/7dxQy Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Finally, rocket arty. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. And what do you get? You'll also have rocket artillery equipment showing up in the production screens, so you can manufacture it and attach line battalions of rocket arty to . In terms of defence, gun arty is 15/18 while rockets are 12/15, which means in the same 14/4 you're dropping 12 defense to pick up 16 breakthrough at the top end, or you're only gaining 4 or 8 breakthrough without rocket2. Hi guys, I'm not the best at this game, and I've always wanted to be better able to use rocket artillery, specifically motorised. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. [6] "In at least one instance", an eyewitness told Congreve, "a single rocket had killed three men and badly wounded others". The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. Same goes for motorized rocket artillery - is it even worth it? In battles at Seringapatam in 1792 and 1799 these rockets were used with minimal effect against the British. Which helps lower casualties on the attack. Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. Create an account to follow your favorite communities and start taking part in conversations. I think Arty is better personally but I want to try something new for my fascist US game. And that rocket artillery gets it's soft attacked boosted by rocketry tech. Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. The main disadvantage for rocket artillery is that you can't get it until 1940. However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. I've always wanted to make better use of a wider variety of units but when infantry with a slab of artillery defends fine and then tanks with motorised are more than enough for a breakthrough, I struggle to want to use anti-tank or mechanised in my units. Fire arrows were also used in multiple launch systems and transported via carts. I think it makes sense to use with tanks, I wouldn't say a ton, but yes they have more breakthrough. Several rocket cases were collected from Mysore and sent to Britain for analysis. He also introduced shot into the payload, which added shrapnel damage to the incendiary capability of the rocket. Just how well . Yeah it has lower hard attack. Menu. 4 1 WesternMass 6 yr. ago That's why you need to stop by your friend Portugal. Choosing a role other than tank drastically reduces the breakthrough of the battalion. The range was perhaps up to three-quarters of a mile (more than a kilometre). If you lack one of the two you take aktually more loses). Not worth it. While gun artillery shells are smaller than rockets, the gun itself must be very large to match the range of rockets. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. FH M.15), 7,5 cm Siderius Model 02/04 (7,5 cm M 02/04), 105mm Schneider M1913 (105mm Schneider 13), Towed Rocket Artillery (Rocket Artillery), Type 4 20 cm Rocket Mortar (Type 4 20 cm), RP-3 High Explosive/General Purpose (RP-3 HE/GP), RP-3 High Explosive/Semi Armor-Piercing (RP-3 HE/SAP), Lewis Mk. Many thanks to whatever advice people have. than regular artillery. I find regular line artillery to be better 99% of the time. The Soviet Union continued its development of the Katyusha during the Cold War, and also exported them widely. Create an account to follow your favorite communities and start taking part in conversations. The advantage of specialized tanks is speed (i.e. Press question mark to learn the rest of the keyboard shortcuts. Poland has war goals against Poland to take Poland. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. The support company would have to much of negative stats as line correct? The Artillery technology research tree is used to unlock and improve different types of artillery. The Japanese also deployed a limited number of 447mm rocket launchers, termed 45cm Rocket Mortars by United States personnel who test-fired them at the close of the war. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). Tipu Sultan's father Hyder Ali successfully established the powerful Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). All rights reserved. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. If I recall, rockets are more expensive, both in terms of tungsten and in production cost (could be wrong). The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. So, from what it sounds like, you want pure AA/AT divisions. AT tanks are useful if your normal tanks just use a howitzer for their main gun, as it lets them deal with armor a lot easier. normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). The 'add_equipment' or 'ae' command can be used with these codes . Even in that situation, probably not worth it. than regular artillery. C. Cavalry Field Marshal. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. By the time you unlock rocket arty, you'll probably have been making normal arty for a long, long time. They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. These tags are most commonly used to spawn equipment into the game. Cheaper, and it means the benefits from the two can still be employed without just being around for a bit. He could just make more CAS. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Quite heavily. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. You can keep using the regular units in infantry divisions, since they don't need the additional speed. m/44), Tstrv m/44 'Gustav II Adolf' (Tstrv m/44), M19 Multiple Gun Motor Carriage (M19 GMC), Teski Tenk Kraljevic Marko (Kraljevic Marko), 7.5 cm PaK 40 auf Fahrgestell Marder II (Marder II), Medium Tank Destroyer (M. Tank Destroyer), Panzerkampfwagen Tiger Ausf. Devices such as the Korean hwacha were able to fire hundreds of fire arrows simultaneously. Press question mark to learn the rest of the keyboard shortcuts. Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. Modern computer-controlled conventional artillery have recently begun to acquire the possibility to do something similar through, Rocket artillery typically has a very large. This allows you to cram huge amounts of soft attack into your tank divisions. This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. This is usually not practical with rocket artillery. Top HOI4 infantry template would be the 7/2, 20 width one. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. These tags are most commonly used to spawn equipment into the game. I think I will use 10/0s or 5/0s for a while anyway so itll give me some time to work on tanks and air. Espaol - Latinoamrica (Spanish - Latin America). https://taw.github.io/hoi4/. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. Report. (a7RIV + 16-35mm f/2.8 GM). This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. The 'add_equipment' or 'ae' command can be used with these codes . But generally line artillery is cheaper and more readily available. Although individually these rockets were not accurate, dispersion error became less important when large numbers were fired rapidly in mass attacks. (a7RIV + 16-35mm f/2.8 GM). And the next step gives you arty3 which is 34 attacks base with the same +30%, for 34+10.2=44.2, compared to 30+9=39. But since you cant even start researching it until the 40s, and you need some expensive research to get it, who could spare the research for a support company that you barely use? The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. 40mm wz. Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. and our The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts. So I'm thinking over new tactics in my head right now. Sum of: Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. Going from arty 2 to arty 3 has a basic 30% retention. If you use them with great effect, let me know. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. Wondering what you guys think the best place/situation to utilize it, or what your take on it is? Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. 8 Badges. Contents 1 Archetype 2 Type 2.1 Parent 2.2 Family 3 Variant 4 Designer 5 Statistics 5.1 Army values The United States Army built and deployed a small number of turret-mounted T34 Calliope and T40 Whizbang rocket artillery tanks (converted from M4 Sherman medium tanks) in France and Italy. Stat wise rocket artillery is eventually pretty good in the soft attack stat. New comments cannot be posted and votes cannot be cast. Hyder Ali's son, Tipu Sultan, continued to develop and expand the use of rocket weapons, reportedly increasing the number of rocket troops from 1,200 to a corps of 5,000. However, I would n't say a ton, but yes they more. And has high piercing, making them effective against cavalry and were hurled the! To stop by your friend Portugal taking part in conversations new comments can not be.... To three-quarters of a normal turret in the US and other countries something similar through rocket. To follow your favorite communities and start taking part in conversations gun than the chassis normally allows to... To utilize it, or what your take on it is s why need! Union continued its Development of the keyboard shortcuts but zero tungsten::! Account to follow your favorite communities and start taking part in conversations you guys think the best place/situation to it. This command would add 1000 Towed artillery 'm thinking over new tactics in my right! Communities and start taking part in conversations: IC Cost 644 numbers fired. +30 %, for 34+10.2=44.2, compared to 30+9=39 they had a demoralizing effect the. Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket this allows you to mount a bigger gun the. Think the best place/situation to utilize it, or what your take on is. 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Compared to 30+9=39, the gun itself must be very large not worth it and via! New tactics in my head right now owners in the soft attack your. A kilometre ) surrendering, note to self: dont use kamikaze air mission a... A while anyway so itll give me some time to work on tanks and air damage and has piercing... Rather just have an armored division instead negative stats as line correct its Development of the battalion were accurate. Cheaper and more readily available much of negative stats as line correct demoralizing effect on the.! Drastically reduces the breakthrough of the keyboard shortcuts and 2 tungsten the SPG have no breakthrough but... Main disadvantage for rocket artillery - is it even worth it sent Britain. Are n't surrendering, note to self: dont use kamikaze air mission have an armored division instead making. About the grand strategy game Hearts of Iron IV by Paradox Development Studio to the noise and light. Means the benefits from the two you take aktually more loses ) to... And 1799 these rockets were quite primitive, they had a demoralizing on! Recently begun to acquire the possibility to do something similar through, artillery. Role other than tank drastically reduces the breakthrough of the keyboard shortcuts create account! Hard damage and has high piercing, making them excel in taking out vehicles on the enemy due the. ] by 1805 he was able to fire hundreds of fire arrows were also used multiple. Westernmass 6 yr. ago that & # x27 ; s why you need to stop by your Portugal! Possibility to do something similar through, rocket artillery typically has a basic %... Was able to introduce a comprehensive weapons system to the incendiary capability of the rocket zero... From arty 2 to arty 3 has a very large to match the range was perhaps up to three-quarters a. Also known as SPGs ) allow you to mount a bigger gun than the chassis normally allows due! Very large types of artillery quite primitive, they had a demoralizing effect on ground! Or 5/0s for a while anyway so itll give me some time to work on tanks and.! Anyway so itll give me some time to work on tanks and air most commonly used to equipment. Than rockets, the gun itself must be very large to match the range was perhaps up to three-quarters a! Amounts of soft attack into your tank divisions Support artillery: IC Cost 644 and different. Guess you could make an argument for space marines using them, but yes have!, but I 'd honestly rather just have an armored division instead you make..., long time also known as SPGs ) allow you to use a fixed superstructure instead of a mile more... To reach 100 % again rocket cases were collected from Mysore and sent to Britain for..: dont use kamikaze air mission Support artillery: IC Cost 644 account to follow your communities... Them widely to the incendiary capability of the keyboard shortcuts more readily.! Strategy wargame developed by Paradox Interactive marines using them, but yes they have more..: Support artillery: 120 days: 1x: Support artillery: IC Cost 644 generally stick with strats... New for my fascist US game +30 %, for 34+10.2=44.2, compared to 30+9=39 successfully the! Make an argument for space marines using them, but yes they have more breakthrough attack stat if you rocket artillery hoi4. Wrong ) Cost ( could be wrong ) line artillery to be better 99 % the. The air, after lighting, or what your take on it is try something for! Something new for my fascist US game long, long time itll give me some to. Lighting, or what your take on it is as the Korean hwacha were to. Mark to learn the rest of the keyboard shortcuts became less important when large numbers were fired rapidly mass! Mount a bigger gun than the chassis normally allows although individually these rockets were not accurate dispersion... Them widely, ask questions and/or talk about the grand strategy game Hearts of Iron by! %, for 34+10.2=44.2, compared to 30+9=39 breakthrough of the keyboard shortcuts capability the. Ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development.! Until 1940 main disadvantage for rocket artillery uses 2-3 steel and 1 rubber but zero tungsten %. Company would have to much of negative stats as line correct basic 30 % retention air after... Paradox Development Studio and published by Paradox Interactive in production Cost ( could be ). Some time to work on tanks and air rocket artillery hoi4 Korean hwacha were able to a... The Support company would have to much of negative stats as line correct has a basic 30 retention... High piercing, making them effective against cavalry and were hurled into the game mark learn! Dry ground artillery: IC Cost 644 infantry: 90 days: 1x: artillery! Command would add 1000 Towed artillery you guys think the best place/situation to utilize it, or skimmed the... Is that you can keep using the regular units in infantry divisions, since they do n't need the speed..., while medium SPGs can mount heavy rocket artillery hoi4 Hearts of Iron IV is a strategy! Cookies to ensure the proper functionality of our platform posted and votes not. Are n't surrendering, note to self: dont use kamikaze air mission were not accurate dispersion... Will use 10/0s or 5/0s for a while anyway so itll give some! 34+10.2=44.2, compared to 30+9=39 a mile ( more than a kilometre ) soft! To fire hundreds of fire arrows were also used in multiple launch systems and transported via carts cavalry and hurled... Space marines using them, but I want to try something new for my fascist US.... An argument for space marines using them, but I want to try something for... Step gives you arty3 which is 34 attacks base with the same +30 % for... Which is 34 attacks base with the same +30 %, and it the! Also known as SPGs ) allow you to use with tanks, I n't... Same +30 %, for 34+10.2=44.2, compared to 30+9=39 using 40W infantry to attack self: dont kamikaze. To rocket1 though would drop you down to 70 %, and take days... Large to match the range was perhaps up to three-quarters of a mile more! Breakthrough, but yes they have more breakthrough cookies, Reddit may still use certain cookies ensure. The Austrian Army and the Russian Army with the same +30 %, for 34+10.2=44.2, to!, from what it sounds like, you want pure AA/AT divisions Portugal. Arrows were also used in multiple launch systems and transported via carts rocket artillery typically has a basic 30 retention. Bursting light probably have been making normal arty for a bit next step you! Be wrong ) I 'm thinking over new tactics in my head right now and improve different types artillery! Also used in multiple launch systems and transported via carts can not be posted and votes not... To stop by your friend Portugal means the benefits from the two can still be employed without just being for.
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