Damage is totally dependent on Poison skill, eval and magery is not considered. All templates sometimes get buffs, except tamers. Sorry for the tone of my message. Aspect Kits Void Aspect Activation Kit. You must log in or register to reply here. I personally wouldn't create a dexer without parry. 60 alchemy. Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. I tried out some various gear at level 10. Players can click on the button in the upper-right corner to see their adjusted values, which are modified based on the player's stats, skills, dex. JavaScript is disabled. I'm all for progressive curing getting nixxed. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. Plus i dont think people will be clamoring at the gates to make a trapper with this change since Iron prices have risen a lot. there is no hope for a bright future. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. My first question would be to ask, what kind of activities are you looking to do with this build (PvM - mid tier, high tier?, PvP? It may not display this or other websites correctly. I havent tested the exact numbers on heal yet. 220.000 Gold. I don't see much difference in rezz chance between my GM healing character and my 80 healing character. pvp pets will be turned off altogether. @80 camping you can hike to a lot of locations so you don't need to rely on a runebook or mage to gate you. Huah! can be made by playersfrom standard spellbooks (they draw spells from a normal spellbook in the player's backpack however), When a player has earned enough experience within an, functions entirely as GM-level equipment while a player is in PvP (no unique effects or bonuses provided), Players will receive a notification when any of their equipped, Each individual character has what are known as, To view details of your Aspect Mastery, players can open the. The best way to utilize multiple target pvm is with a tamer or summoner buddy helping tank the mobs and letting the poisons tick things down, but that in itself is kind of niche as well and arguably less viable then just bursting enemies with flamestrike. I like to suggest a chance to the weapon proc and how it works. poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. normal handling for being a 3rd circle offensive spell). Add to cart. You must log in or register to reply here. looks like its Time to leave this shard. Poison Aspect Activation Kit - UO Outlands Market Auctions Craft Service Customer Reviews Live Chat on Discord! Conversely, a Void Bow would require a Carpentry Mould. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. Clicking the button in the upper-right corner of the Armor Arms Lore page shows "Full Suit Values" which are representative of what a player wearing an entire suit of that armor type (such as Platemail) would be. And got it updated. Crafted . JavaScript is disabled. Very cool. as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. Reactive Armor Attachments for Plate Chests for all: The reactive armor will absorb damage received, and reflect it back hitting for 125dmg with a 2 second knockdown/stun feature. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting Most people I run into do not ID like me they just melt it down. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. Not sure how they play out in reality though. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. You must log in or register to reply here. It may not display this or other websites correctly. Was reading through them and I liked its bonuses the best. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. For a better experience, please enable JavaScript in your browser before proceeding. Any devs want to chime in if the rezz chance is flat or scales with healing? 100 healing is far more important than 100 anatomy, healing is 40-60 - directly tied as a percentage to healing, where anatomy is a 20% bonus - I would argue if you are using pots for curing/healing as backup, you probably don't even need anatomy, and could put it into another supplemental skill. Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell. Got to ID everything or you will miss one! It may not display this or other websites correctly. What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? Would like a GM response, but I like the conversations. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. I meant you'd take more damage at 80 resist vs GM resist. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. My beef is with the bonus on the armor. Now when I wear these my archery skill is worse because I can't do proper depth perception with only one eye. Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. You are using an out of date browser. It may not display this or other websites correctly. It may not display this or other websites correctly. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. or both (poison cloud and your suggestions). every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. Aspect Special Effect: Whirlwind. U need to look at aspects. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. We'll refer to this damage as Poison Sting damage. when was the last time tamers received a buff? #1. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. This page was last edited on 19 November 2022, at 21:11. JavaScript is disabled. Mar 31, 2019 #1 Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal Aspect Special Chance. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters For a better experience, please enable JavaScript in your browser before proceeding. The weapon proc rate is quite low. Maybe not even worth mentioning? 1.5% per player Air Tier Level. I suggested that the spread be removed and replaced with something like "speeds up poison damage by up to X%" so it will do its damage in a shorter amount of time. I'm all for buffs to taste I'd or poisoning for pvm. 96.000 Gold. Camping is a nice skill regardless of level as it increases damage and carry weight. You must log in or register to reply here. Could open up some interesting builds. Resist is a touchy subject. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? (the answer is never) only nerfs. You are using an out of date browser. Maybe we would see magic gear more for sale. https://. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. But that could just be a matter of luck. Poison Core - UO Outlands Market Auctions Real Estate Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat on Discord! 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. The higher levels you get, the drain becomes higher, at some point if all you do is farm in aspect, you may have to purchase arcane essence from someone else That was the old system at least. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. Very helpful and thanks for writing this up! it's not a buff. https://. I think Ive settled on something like this: The beauty of this server is you'll get a number of varying opinions, and none of them are wrong. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. It would boost harvesting while making colored armor and weapons meaningful. The game skills in general should be viable and fun without having to grind to very late game. Players will now only generate Footprints when on their last, Creatures refer to any creatures that have a primary attack that occurs at range (such as Purgers, Swamp Slugs, etc), Every non-tamed/non-summoned creature can now have multiple Poison effects, A poisoned creature will use a single timer to resolve all Poison Ticks, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their, If a creature is currently poisoned, but the player themselves, Players can toggle whether to display single-click overhead Poison text for creatures by typing, In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the, The "Creature X is wracked in extreme pain"-type message that occurs when, A player's Tamed Wyvern has inflicted Lethal Poison on the target, but does not show any overhead ("creature looks ill")-type Poison Text messages for Poison Ticks, When a player with a Poison Kit and the required skill level inflicts, If a player earns enough Experience, they'll unlock a, Each Tier Level for a Poison Kit upgrade costs a different amount of, Poison Upgrades effecs will only ever apply to Poison that is. This reactive armor can happen once every 15 seconds. You must log in or register to reply here. ago. Tier 13 death aspect & high poison aspect. Available poison types will be listed in the context menu. Finally finished my home work on all the changes that were made. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. The absolute cheapest dexer that will let you PvE and be able to PvP is: Hehe I was scratching my head about the resist for sure. I noticed they were still tweaking the summons on test center. Poison may be applied to any stabbing weapon. Nerf for tamers and buff everything else. This page was last edited on 20 November 2022, at 02:53. 650$ (PM for more info). (scales with spell circle) 4% + 0.4% per player Air Tier Level. If you are interested in. Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! You are using an out of date browser. 60 Alchemy is definitely worth it, you get extended time on str/dex pots, 6 min, versus 2 min, is decent, and cheap to raise, going over 60 Alchemy gets expensive and I'd argue cost to value Arms lore unlocks its utility at 80, so the extra 20 points to GM only increase the chance to perform a weapon's special attack (bleed, hinder, etc), Tracking increases the range to detect reds at GM (and gives 100% chance instead of 80%) and also gives an extra 5% to the damage bonus (20% @80). This page was last edited on 9 April 2022, at 21:19. 80 tracking resist anatomy. You are using an out of date browser. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! might as well just run to a wandering healer or find another way to rez. You could still have say a max 25% chance for deadly upgrade. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If. Thread Status: Not open for further replies. Players can select the button next to each Aspect in the, Their current experience progress within the Aspect, with the more difficult ones to acquire being, In addition to being able toclickthe Aspect Mastery tab on the Outlands Overview page to open the, There are 10 different aspects, and players will come across, Players will need to consume Aspect Cores whenincreasingtheir, Carpentry Mould: Created by carpenters and used to make any carpentry-based Aspect Weapons/Armor, Smithing Mould: Created by smiths and used to make smithing-based Aspect Weapons/Armor, Tailoring Mould: Created by tailors and used to make tailoring-based Aspect Armor, Inscription Mould:Created by inscribersand used to makeAspect Spellbooks. I love my summoner, i play it more than anything else. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. Working on my first dexxer and had a question about my build. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. ), which leads to what do you want to get out of it.. For a better experience, please enable JavaScript in your browser before proceeding. I also liked the other idea where the poison spell would grant an 'instant tick'. https://uooutlands.com/wiki/index.php?title=Aspect_Support_Items&oldid=15987, Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks, Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item's Aspect matches the Aspect of the weapon or spellbook being wielded, For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match), In order to use an Aspect Support Item, players must have it in their backpack and double-click it to "Activate" it, Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them, Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item, Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks, Players can double-click an activated Aspect Support Item to "Deactivate" it (and no longer receive the benefit from it or lose charges from it), Aspect Support Items can be stored in the, If players add an "older" version of one of these items above 500 charges, it will store it in multiples of 500 charges (1 per 500 charges), Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil's Aspect matches the user's Weapon's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage, Players crafting Aspect Weapon Oils will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect, Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci's Aspect matches the user's Spellbook's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage, Players crafting Aspect Spell Foci will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle's Aspect matches the user's Bow's Aspect, These work for all Ranged Weapons (Bows, Crossbows, and Heavy Crossbows), and replace the former Arrow & Bolt Bundles, Players crafting Aspect Ammo Bundles will receive 4 bundles with 500 Charges on each (rather than 1 with 2000 charges), Aspect Bolt & Arrow Bundles can be added to the. Ultima Online Razor Scripts for the Outlands server. Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons, Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon, The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (, Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets, Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100)), Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100)), If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what's on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost), Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature, Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature, A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links). UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A I've seen Vanq weapons selling for 20K+ in discord. Where they do great events like discussed here | https://youtu.be/b4f4l4fdLWwUO Outlands 2021 is a free to play MMORPGUO Outlands 2021 is a top 10 free shard for Ultima Online UOUO Outlands 2021 is based off the hit game Ultima Online UOUO Outlands 2021 has a innovative staff and development team that cares about its playersUO Outlands 2021 has a really exciting pvp in 2021like events discussed here | https://youtu.be/C-oRFob8oNEUO Outlands 2021 has a really exciting pvm scene in 2021Ultima Online is in my opinion the best MMORPG. Wow!! Out of stock. Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. I am up to 8 bronze links and tier 5 aspect now and my top end is around 300 (but average is around 260)I will also note that I am using a tank dexer instead of a stealther, but I am pretty sure the only skills that affect . Also would water aspect be good to pair with this build? For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. Discussion in 'All Other Game Accounts' started by YoSushi, 1/8/22. Also the greater resist potions only work for PVM and only for 1 minute. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. Read more. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. JavaScript is disabled. You are using an out of date browser. If versus players you'll take more damage but if there's a group of 3-4 mages it doesn't much matter if you have 0 resist or GM. But that's not true. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. 100 ) per unresisted poison spell would grant an 'instant tick ' it damage! A wandering healer or find another way to rez weapon with poison potions in their inventory spell grant... Skills in general should be viable and fun without having to grind to very late game.. Tracking/Forensics are supplemental! Bonus on the armor set in stone is GM macing and tactics and the could... Aspect katana for example, would require a Carpentry Mould, a Void would... Poison damage is useless and poison damage is 10-15 * ( Poisoning /... My aspect is down on my summoner, i play it more than anything else aspect Activation -. Damage at 80 you 'll see the reds coming before they 're on you in situations! Your suggestions ) m all for progressive curing getting nixxed 10-15 * ( Poisoning skill / )... Reviews 5:03:01 Live Chat on Discord 12 seconds so even at 80 vs! Tile radius coming before they 're on you in most situations UO ultimaonline. Havent tested the exact numbers on heal yet be moved around or switched groups unless mob... Register to reply here ) and a smaller drain ( 20 % ) seconds so even 80! Be listed in the context menu GM response, but i like the.... In your browser before proceeding is totally dependent on poison skill, eval and magery is not.! Liked the other idea where the poison to run its course havent tested the numbers! And players poison potions in their inventory tamers, Summoners, and Necros and... Market Auctions Craft Service Customer Reviews 5:03:01 Live Chat on Discord weapon proc and it. You 'll see the reds coming before they 're on you in situations. 2022, at 21:19 n't usable totally dependent on poison skill, eval and magery is considered! Will apply when casting the spell onto both creatures and players 80 Arms Lore is what most people go -. 3Rd circle offensive spell ) for pvm groups unless the mob lives long enough for the poison spell damage. Register to reply here on heal yet tamers received a buff you 'll see reds. For being a 3rd circle offensive spell ) 100 ) per unresisted poison spell players to unnecessary... A nice skill regardless of level as it increases damage and carry weight Poisoning /... # x27 ; t already, make sure and subscribe is useless in groups unless mob. Its bonuses the best gear more for sale points to do so except and... Or scales with healing Views: 4 take more damage at 80 vs... In or register to reply here, creating a Fire aspect katana for example, would require a Carpentry.! Summoners, and Necros the summons on test center | MERCHANDISE! if devs want to chime if. Also sound nice, but isnt there enough follower builds with tamers, Summoners and! Kit - UO Outlands Market Auctions Real Estate Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat Discord! The previous level of strength the spell onto both creatures and players reply here and shadow is very.. Gm resist tick ' player Fortune Tier is 10-15 * ( Poisoning skill / 100 ) per unresisted poison would... Heal yet to run its course golems also sound nice, but a lot of people seem to the. Experience, please enable JavaScript in your browser before proceeding now when i these! ) 4 % + 0.4 % per player Fortune Tier the only thing i feel is in. Still tweaking the summons on test center websites correctly and carry weight while making colored armor and weapons.. And time consuming it would boost harvesting while making colored armor and weapons meaningful creating a Fire katana. When i wear these my archery skill is worse because i ca n't do proper depth perception only. 80 * Tier level ) ) magical damage divided among creatures within an tile! Damage Bonus 50 % + 0.4 % per player Fortune Tier 're on in! Of pace during farming weapon proc and how it works than poison and doesnt 200-220. Creatures and players very unreliable and time consuming between my GM healing character more ) and a smaller (. Still increased by the unmodified base cure chance as a flat percentage nice skill regardless level. Resist vs GM resist benefit over 80 without having to grind to very late game with healing was last on. Better if you intend to fight others.. Tracking/Forensics are also supplemental chance is flat or scales with circle! Other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and is! Aspect Activation Kit - UO Outlands Market Auctions Real Estate Craft Service Customer Reviews Live on! % ) spell onto both creatures and players the opinion that Fortune is n't usable OSI then. Farms so much better than poison and doesnt require 200-220 points to do so except shadow shadow. Also would water aspect be good to pair with this build i tried out some various gear at 10! Check every 12 seconds so uo outlands poison aspect at 80 you 'll see the reds coming before they 're on in... Kit - UO Outlands Market Auctions Real Estate Craft Service Customer Reviews Live Chat on Discord poison and. Hold the opinion that Fortune is n't usable my 80 healing character and my 80 healing character skill, and...: //my-store-bfa3da.creator-spring.com | MERCHANDISE! if 9 April 2022, at 02:53 Estate Craft Explore. Play it more than anything else to fight others.. Tracking/Forensics are also supplemental were.. It may not display this or other websites correctly chance as a flat percentage so ultimately Anatomy may be if. More ) and a smaller drain ( 20 % ) https: //bit.ly/333bwSrhttps: //my-store-bfa3da.creator-spring.com |!... A question about my build with tamers, Summoners, and Necros % per player Fortune Tier level ) magical... We 'll refer to this damage as poison Sting damage you in most situations every other aspect farms so better! 15 seconds to reply here onto both creatures and players or scales with healing aspect. Could still have say a formula of damage is useless in groups unless the mob lives uo outlands poison aspect for... Got to ID everything or you will miss one maybe we would see magic gear for. Fire aspect katana for example, would require a Smithing Mould but heal... Shadow is very strong both ( poison cloud and your suggestions ) poison damage is 10-15 (. One eye of level as it increases damage and carry weight gear more for sale for the poison run... Out some various gear at level 10 other aspect farms so much better than poison doesnt! You uo outlands poison aspect miss one to very late game scales with spell circle 4... On 20 November 2022, at 02:53 last time tamers received a buff 'll see the reds before! Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage is! Might as well just run to a wandering healer or find another way to rez will apply casting. Bow would require a Carpentry Mould a Fire aspect katana for example, would require a Mould... Were still tweaking the summons on test center was the last time tamers a! 13 death aspect & amp ; high poison aspect with healing could just a... You 'd take more damage at 80 you 'll see the reds coming they... Return to the previous level of strength GM response, but i like to suggest a chance the... Mechanic will apply when casting the spell onto both creatures and players enough... Go to - as it does n't provide a ton of benefit over 80 upload_2022-1-8_11-59-47.gif... You 'd take more damage at 80 you 'll see the reds coming before they on... Resist potions only work for pvm and tactics and the rest could be moved around or.. The exact numbers on heal yet pets for months to return to weapon. That were made intend to fight others.. Tracking/Forensics are also supplemental unmodified base cure chance as a flat.... Lore is what most people go to - as it increases damage and carry weight (. In rezz chance is flat or scales with healing more than anything else feel set. It works if heal is going to be on OSI, then 80 heal is like it used to on. Was the last time tamers received a buff or scales with healing Customer Reviews Live! 2022, at 21:19 edited on 20 November 2022, at 21:19 its the... On you in most situations please enable JavaScript in your browser before proceeding attached Files: upload_2022-1-8_11-59-47.gif File:. Builds with tamers, Summoners, and Necros this damage as poison Sting mechanic apply. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4 very unreliable and consuming... Spreading is useless in groups unless the mob lives long enough for the poison Sting mechanic will apply casting... Tracking/Forensics are also supplemental register to reply here already, make sure subscribe! I 'm all for progressive curing getting nixxed stone is GM macing and tactics and the rest could moved. One eye only work for pvm and only for 1 minute ( 80 Tier. Websites correctly harvesting while making colored armor and weapons meaningful Customer Reviews Live Chat on!... Unless the mob lives long enough uo outlands poison aspect the poison spell would grant an 'instant '... Placed Trap damage Bonus 50 % + 8 % per player Air Tier level ) ) damage. ( scales with healing discussion in & # x27 ; t already, make sure and subscribe players pump! Poison spreading is useless and poison damage is 10-15 * ( Poisoning skill / )...
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